I’m Solus Bian, and this is a collection of my work, including games, coding projects, and art illustrations.
An AI agent that plays Hearts online by extracting real-time game data from a web interface and using a large language model to decide optimal moves. The project integrates web scraping, game state parsing, and intelligent decision-making to simulate human-like gameplay
This section shows commissioned and custom character designs made for clients and personal works

Deckora is a turn-based card game prototype built solo in under a week, covering design, animation, and programming. Players choose one of three cards—attack, defense, or upgrade—each turn, creating a strategic decision loop.
This series investigates suffering as an essential part of being human. Each artwork represents a different response to pain, survival, and vulnerability.
Human struggle and suffering are universal experiences—no one lives in a perfect world or a perfect life. Everyone faces challenges, big or small. The following works reflect these realities and explore how people endure, respond, and survive.





































